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 Mapoco Mountain

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JJ.
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PostSubject: Mapoco Mountain   Sun Jan 03, 2010 5:45 pm

Hello everyone,

I'm a small time adventure game writer and just thought I'd post a little info on the game me and a great team are currently creating called "Mapoco Mountain" (pronounced Muh-Po-Co Mountain). Developed by ICU Games and Samurai 24 Ent.




Info
A new point and click adventure game, Mapoco Mountain follows the story of an unwitting hero named Malakey Wigwam. An apprentice clock maker turned pessimistic wanderer, Malakey is reluctantly pushed onto the broken path of adventure.

Trouble and corruption quickly becomes apparent in the fantasy world of Astrumn Earth when the down and out Malakey stumbles upon a mysterious secret sect known as ‘the Stronghold’, working within the ranks of the so called protectors of the land; ‘the Warrior Legion’. As our unlikely explorer investigates further he is sucked into the conspiracy deeper than he originally thought possible. He soon discovers that his knowledge of a mysterious plan could endanger his own life. Luckily our disgruntled protagonist manages to escape the dungeons, fleeing his home town to unsuspectingly embark on a dangerous journey. Through the mayhem of fallen heroes assisting his escape and an unwanted companion in the form of a smart mouthed imp, Malakey manages to sustain a sarcastic yet humbling outlook on his diminishing life. As his quest intensifies, Malakey eventually leaves his scepticism when he learns he is in fact part of an ancient prophecy. He must locate and help ‘the Shangoole’ - the last true Warrior - in order to stop the Stronghold executing their plan of world domination.

Mapoco Mountain is set in a fantasy world of magical cities and gigantic creatures travelling across ancient lore encrusted civilisations, all presented in enchanting hand-drawn graphics with easy to use point and click mechanics used to guide Malakey through the intrepid depths of Astrumn Earth.

Release Date
Possibly 2011 depending on financial support.

Help Required
We need help with animation/financial support at the moment so if you feel you could seriously help this project in some way get in touch with me at law.24@live.co.uk.

Temp Site
www.mapocomountain.tk

Twitter
http://www.twitter.com/mapocomountain

FAQ

Will there be a soundtrack?

Yes without a doubt, here's an example of the music you'll be hearing in the demo.

Will there be voices?

Yes full voice acting will be in the game, even in the demo.

Is it mainly aimed at children in terms of puzzle difficulty, or for all?

Not at all, Mapoco Mountain is aimed at a more mature audience and the puzzles will range from normal to pretty hard. Although there will be jokes along the way it is not a comedy game like Monkey Island for example, there's serious undertones and some dark scenes.


If you've any questions don't hesitate to ask. The demo should be available by March.

Thanks,
JJ.


Last edited by JJ. on Fri Jan 15, 2010 2:03 am; edited 5 times in total
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GreyFuss
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 5:55 pm

Looks good! Thanks for the update and keep us informed JJ.
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JJ.
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 6:03 pm

No problem! I may leak out a little background art later on Very Happy.
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 6:12 pm

Hi JJ. and welcome. The game sounds intriguing. Thanks for letting us know about it. I'll be looking forward to the demo.

hatshepsut
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Gelert
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 6:39 pm

Hi JJ.

Thanks for popping in. This looks cool! I'm a sucker for 2D Adventures. The graphics look great. I haven't read everything about the game yet, but will there be a soundtrack? Will there be voices, and is it mainly aimed at children in terms of puzzle difficulty, or for all?

Gelert. flower
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JJ.
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 6:44 pm

Gelert wrote:
Hi JJ.

Thanks for popping in. This looks cool! I'm a sucker for 2D Adventures. The graphics look great. I haven't read everything about the game yet, but will there be a soundtrack? Will there be voices, and is it mainly aimed at children in terms of puzzle difficulty, or for all?

Gelert. flower

It's a good job you asked me this, I didn't explain enough of the game features did I lol.

Will there be a soundtrack?

Yes without a doubt Smile, here's . . . . .
an example
. . . . of the music you'll be hearing in the demo.

Will there be voices?

Yes full voice acting will be in the game, even in the demo.

Is it mainly aimed at children in terms of puzzle difficulty, or for all?

Not at all, Mapoco Mountain is aimed at a more mature audience and the puzzles will range from normal to pretty hard. Although there will be jokes along the way it is not a comedy game like Monkey Island for example, there's serious undertones and some dark scenes.

Keep the questions coming it's great Very Happy.
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 7:36 pm

Dark scenes sounds interesting. Are there action elements or timed sequences in the game?

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 7:50 pm

Yes, there's an action type of sequence, I don't want to give too much away but it'll be a rarity they way it's done and should be enjoyable. No there won't be any timed sequences although there will be a few "get the timing right" puzzles. The game play is quite traditional, the mechanics are similar to the first two Broken Sword games.
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Gelert
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 7:53 pm

"the mechanics are similar to the first two Broken Sword games"

That's the sort of thing I like to hear. Wink

I like the music ........... atmospheric, moody, mysterious.
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JJ.
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 8:14 pm

Great that's exactly what we're aiming for.
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 8:28 pm

I like the music, very nice. Mechanics similar to first two Broken Sword, I like the sound of that. Thank you JJ.

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Sun Jan 03, 2010 8:51 pm

Thanks guys! No problem keep those questions coming if you like.
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Gelert
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PostSubject: Re: Mapoco Mountain   Mon Jan 04, 2010 11:59 pm

Hi JJ.!

I just want to say thankyou for calling in to tell us what's happening. Please drop by anytime you have any further news, or .............. any time you like really.

Thanks.

Gelert. flower
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JJ.
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PostSubject: Re: Mapoco Mountain   Thu Jan 07, 2010 6:11 pm

No problem mate, always a pleasure.

JJ.
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JJ.
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 1:57 am

Updated the op with a screenshot of the new artwork Very Happy enjoy
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GreyFuss
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 2:04 am

Looks nice JJ. Is that an actual screenshot or just the artwork for what the game will look like?
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 2:12 am

Very nice screenshot JJ. I like it very much.

Thank you.

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 2:37 am

Thanks guys!

Well it's basically an in-game screenshot minus the GUI
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 2:42 am

Hi JJ. so then this screenshot is actually from the game itself and is what the game looks like ?

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 2:47 am

Well it's from a build but yeah the background and everything will look like this, it's an in-game background, Malakey may look a little different but that's it Very Happy.
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 3:01 am

Wonderful it looks like it is going to be a beautiful game. I am curious now if Malakey will change much or stay the same. I am anticipating this game more and more.

Thanks JJ.

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 3:05 am

Thanks I appreciate it!

Basically what you see here is what you will be playing, his appearance will change very slightly but he has a very beautiful walk cycle.

This is not the cyle we'll be using or his final look, but it's an example I'd like to share. http://i49.tinypic.com/34ql4aq.gif
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 3:26 am

I'm looking at the link you privided right now. Absolutly fantastic, I love the way his hair and shoulder pouch move. The whole movement looks good. I think the final look is going to be great.

Thank you for sharing the link JJ.

hatshepsut
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JJ.
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 3:49 am

No problem!

Yeah attention to detail is very important in MM. Secondary animations are executed perfectly by our animator Fran Gonzales.
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hatshepsut
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PostSubject: Re: Mapoco Mountain   Fri Jan 15, 2010 4:22 am

We gamers really appreciate the attention to detail. Fran is doing an excellent job with the animation. Smile

hatshepsut
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