Adventure Point Forum
Apologies for any confusion caused by the change over to the new forums, but you'll need to re-register to become members of the new forums. I hope you'll think it's worth it though.
Adventure Point Forum
Apologies for any confusion caused by the change over to the new forums, but you'll need to re-register to become members of the new forums. I hope you'll think it's worth it though.
Adventure Point Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Adventure games Point & Click and all things PC games
 
HomeLatest imagesRegisterLog in

 

 For BZ About Wintermute Engine

Go down 
2 posters
AuthorMessage
StarLite Moon
Daredevil Pioneer
StarLite Moon


Posts : 664
Reputation : 0
Join date : 2010-04-30
Age : 68
Location : Canada

For BZ About Wintermute Engine Empty
PostSubject: For BZ About Wintermute Engine   For BZ About Wintermute Engine EmptyFri May 11, 2012 6:36 pm

I thought I would start another thread about this subject. Sorry about not posting links,

Wintermute Engine
http://dead-code.org/home/

Before you go bombarding them with questions they will ask you if you looked at the manual. That is a good idea because everything you want to know is there. I haven't used Wintermute yet myself so I can't give you definite answers, but here is their link that should answer everything for you

Wintermute Help
http://res.dead-code.org/doku.php

As for voices, you can get text to voice creators but they make your voices sound like robots, unless you have the money to spend for commercial voice changers. But yes you do have to record your own voices, the engines don't do them for you.

The engine does 2D and 3D 1st, and 3rd person games. The engine is free but if your game is commercial then you may have to purchase a license. I believe it does do 360 degree panning, the manual will tell you that for sure. Messages I've read over there they say that 800 x 600 is plenty for resolution, but now you have these high res monitors so that might have changed now, not sure about that, again read manual. I'm not fluent with Wintermute myself, I only skimmed over the demos and manual. I'm waiting till I finish all my work before I dive into the engine

The only time your graphics become cartoony is if you create them that way, actually, graphics look better through the engines. You can have text based games in all engines, but if you want to hear voices then you have to record them. Check out the links I gave you and check out their site as well as their forum, all your answers should be there. Hope this helps sunny
Back to top Go down
http://indieadventure.freeforums.org/
AlienBZ
Daredevil Pioneer
AlienBZ


Posts : 538
Reputation : 0
Join date : 2010-09-06
Location : On a PC

For BZ About Wintermute Engine Empty
PostSubject: Re: For BZ About Wintermute Engine   For BZ About Wintermute Engine EmptySat May 12, 2012 3:40 am

I just d/l the engine, .net framework, and Direct X SDK update 9.0, registered and posted on the wintermute forums now, Starlite. So the Wintermute engine (full kit) is 100 % free, then? The games I'm going to make with it will also be free.

Thanks for the link, etc, StarLite.

I'll be taking Visual Basic in school this coming fall.
Back to top Go down
 
For BZ About Wintermute Engine
Back to top 
Page 1 of 1
 Similar topics
-
» Survey for new engine

Permissions in this forum:You cannot reply to topics in this forum
Adventure Point Forum :: GAME FORUMS :: The Adventure Point Technical Hitches and Tips Centre-
Jump to: