blalasaadri Wanderer's Apprentice

Posts : 5 Reputation : 0 Join date : 2012-06-20 Age : 36 Location : Germany
 | Subject: Survey for new engine Wed Jun 20, 2012 11:02 am | |
| Hello everyone! I've loved Point & Click Adventures since I was a child and now that the time for my bachelors thesis has come, it's my turn to contribute to this great tradition. To do so however, I need your help. Don't worry, it's not difficult.  Modern smartphones and tablets are becoming evermore powerful and I believe they would be great for Point & Click Adventures (or Point & Tap Adventures, as some call it). But these devices have capabilities that go beyond those of traditional PCs - a wide array of sensors, GPS, mobility... So, if you were to create an Adventure for mobile devices, which functionalities would you want to use?
- Using the devices inclination (e.g. moving virtual leavers by moving the real device)
- Turning the device (e.g. opening the number lock on a virtual safe by turning the real device)
- Shaking the device (e.g. for mixing cocktails, rattleing gaming machines that have swallowed a coin, etc.)
- Using Multitouch (e.g. for pressing several buttons at the same time)
- Posting achievements to social media outlets (e.g. Facebook, Twitter, Google+, Tumblr, ...)
- Using relative GPS and / or the built in compass (e.g. walking for a certain distance in a certain direction)
- Using absolute GPS positions (for localized games only; e.g. walking to a certain point in real life and finding a clue there)
- Using the Camera / NFC sensor (for localized games or games connected to certain websites/books/magazines/...; e.g. finding and collecting an item somewhere in real life)
- Using the Internet in general (e.g. for real time based puzzles or ingame purchases)
- Others (please elaborate)
To answer, just post a reply with the numbers you'd want to use and I am also open to further suggestions. The information I get here will be used for the development of a new Point & Click game engine and for my bachelor dissertation. Thank you for your help! Blalasaadri | |
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hatshepsut Adventurer Extraordinaire

Posts : 3922 Reputation : 3 Join date : 2009-12-13
 | Subject: Re: Survey for new engine Wed Jun 20, 2012 7:00 pm | |
| Hi blalasaadri welcome to Adventure Point I would use 1,2 and 3. Good luck with your game engine and thesis hatshepsut | |
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blalasaadri Wanderer's Apprentice

Posts : 5 Reputation : 0 Join date : 2012-06-20 Age : 36 Location : Germany
 | Subject: Re: Survey for new engine Thu Jun 21, 2012 10:42 am | |
| Thanks  | |
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blalasaadri Wanderer's Apprentice

Posts : 5 Reputation : 0 Join date : 2012-06-20 Age : 36 Location : Germany
 | Subject: Re: Survey for new engine Tue Jun 26, 2012 3:54 pm | |
| Any more answers? The more I get, the better.  | |
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lakerz Daredevil Pioneer

Posts : 795 Reputation : 6 Join date : 2009-12-14 Location : Los Angeles, CA
 | Subject: Re: Survey for new engine Sun Jul 01, 2012 7:50 am | |
| I'd say 1,2,3,4 can all be potentially used to enhance a mobile game on those devices. Good luck on creating your masterpiece blalasaadri. | |
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blalasaadri Wanderer's Apprentice

Posts : 5 Reputation : 0 Join date : 2012-06-20 Age : 36 Location : Germany
 | Subject: Re: Survey for new engine Mon Jul 02, 2012 12:28 pm | |
| Thanks lakerz!  | |
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Gelert Admin Adventurer Extraordinaire

Posts : 2180 Reputation : 3 Join date : 2009-09-06 Age : 172 Location : Watching the ladiies bouncing on a trampoline :)
 | Subject: Re: Survey for new engine Mon Jul 02, 2012 2:46 pm | |
| Hi blalasaadri.  I like 1, 2 and 3. Not so much 4. I think 7 is an intriguing idea too. I also like the idea of 9 to some extent. Using the Internet to search for addition information; facts or passages within classic literature for instance as perhaps keywords or instructions to solve puzzles or unlock passages within the game. Not for in-game purchases though. | |
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blalasaadri Wanderer's Apprentice

Posts : 5 Reputation : 0 Join date : 2012-06-20 Age : 36 Location : Germany
 | Subject: Re: Survey for new engine Mon Jul 02, 2012 5:24 pm | |
| Hi Gelert! - Gelert wrote:
- Using the Internet to search for addition information; facts or passages within classic literature for instance as perhaps keywords or instructions to solve puzzles or unlock passages within the game. Not for in-game purchases though.
That would be one way to use the Internet, yes. However I see little advantage towards just putting that kind of information in the game - unless of course, the player can open the browser from within the game and then surft the net freely. Which, admitedly, would be possible, not sure how much it would help the game though. I was rather thinking of accessing RSS-Feeds for example, or contacting a database. You could then have the game change slightly, depending on the weather for example (e.g. you visit New York in the game and the weather is the same as in actual real life New York). Or access current exchange rates. Or there could be an online highscore for how quickly people solved the game. Or stuff like that. Of course, I'm open to further ideas. ^^ | |
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