Thinking of the fact that the well pre-publicised Machinarium has received such overwhelmingly rave reviews, I wonder if Tomas, and his team, at Springtail Studios is considering following up Alchemia with a full size commercial Adventure?
I'd certainly be interested if that was the case. Games like Samorost, Machinarium and Alchemia are quite different to the 'normal' Adventure game, and I find them pretty addictive too!
Mind you the music helps set the quirky mood!
But the things I liked the best were the well-conceived, but not overly difficult, puzzles and the npc interactions. The only thing I wasn't too keen on was the dialogue. Not that I didn't think it helped with the story .......... it did! But that, on my PC at least, the dialogue stayed on the screen too long and slowed down the gameplay. Don't get rid of it. It just needs tweaking!
Edit: Also ............... I know it's unlikely ....... but I do
like hard copies in pretty boxes!