| Rhem 4 - The pads and cabinets with central pillar room | |
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Margaret M Wanderer's Apprentice
Posts : 6 Reputation : 0 Join date : 2012-04-18 Location : London, UK
| Subject: Rhem 4 - The pads and cabinets with central pillar room Thu Apr 19, 2012 8:25 pm | |
| Sorry if I'm in the wrong "room". I'm new to forums, don't know where to post my request for help. I see I am also late in getting into Rhem 4. I've done everything I can in this room to get the violet lasers to flash but the only one comes from the blue box on the wall which goes to the pillar - but the pillar shoots out black rays towards the squares above the North door, not coloured lasers. Therefore, I cannot open the door. (The green light does not flash briefly as the WT says). Please help if you can, otherwise I shall be like the lady who's given up to go back to her reading....... | |
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hatshepsut Adventurer Extraordinaire
Posts : 3922 Reputation : 3 Join date : 2009-12-13
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Thu Apr 19, 2012 9:38 pm | |
| Hi Margaret M . You are in the right place for game help. I haven't played Rhem 4 yet. There is another post further back asking for Rhem 4 help. Did you read it to see if it might help you ?
hatshepsut | |
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Gelert Admin Adventurer Extraordinaire
Posts : 2180 Reputation : 3 Join date : 2009-09-06 Age : 173 Location : Watching the ladiies bouncing on a trampoline :)
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Thu Apr 19, 2012 11:49 pm | |
| Hi Margaret ..... and Welcome Is this the Room you're in? (I haven't played it) - Spoiler:
POWER Go to the stairs leading down. Pull the lever on the right at the top of the steps to open the door to the elevator. Jump in and the door closes behind you. Pull down the lever to the left of the door to the center position and when you stop, open the door with the lever on the right for you first proper view of Tomahna. Follow the walkway round to the right and into the greenhouse. Climb down the ladder and you will see a lamp that swivels back and forth. It doesn't work - no power remember. Up and out the other side. On your right is Catherine's workroom (if you visited the Myst Revelation website, this is where you began). Straight on is another Greenhouse. Yeesha asks you to take a look at a lizard she has found and tells you about her necklace. Her parent's don't believe her but then again do parents ever listen... Out the other side of the greenhouse and down the steps. The left path leads to the master bedroom and some sort of landing platform . Explore if you wish, there are all sorts of interesting things so play with, however you can always come back later when you have restored power and spoken with Atrus. Take the right hand path and you will end up at the hydroelectric power station. The rotor has stopped because the upper sluices are closed. Pull the lever to reset the circuit breakers and note the patterns on the two rectangular panels. Return to Catherine's workroom. Yeesha tells you about her beetles and the control box. Go to the control box on the wall and open the cover. The LEDs tell you where there is power at the moment (columns 1 and 5). You need to transfer power from these columns to columns 3 and 4 (the symbols match those at the power station lever) in order to open the sluices and get things going again. The back row of keys tells you which column to transfer power from and the front row tells you which column to send it to. The button on the right activates the change and the lever on the left resets everything. The first bit is easy. Press keys Back 1 then Front 3 and then activate using the button on the right. Now press Back 3 then Front 5 and activate. You should now have the green light glowing in column 3. To get the correct power setting on column 4 takes a bit more effort. Transfer power from 5 to 4, then 1 to 6 and finally from 4 to 6. Columns 3 and 4 now have a green light and the cover closes Leave the workroom and return to the power station. When you get there the two panels should now be lit so press the big button on the top and away we go. Head back to the greenhouses and... This is not good. An explosion, a green glow and you wake at night with a fuzzy head.
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GreyFuss Adventurer Extraordinaire
Posts : 1948 Reputation : 0 Join date : 2009-12-13 Location : Iron Age
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Thu Apr 19, 2012 11:51 pm | |
| Hi MargaretM Welcome to the Point. It has been a long time since I played Rhem 4 but I will try to help you if it means you wont give up on the game. If you don't have the correct symbols on the round plates and the corresponding directions in the cabinets the laser wont work properly. Many people have had confusion with the compass in the Rhem games and especially with this puzzle. If you are reading the compass wrong then you aren't going to correctly place the symbols and directions in the right place. What I remember is that the compass works exactly as a real one would. You are always facing the same way, the arrow always indicates which way is North. If the arrow is pointing up, you are facing North. If the arrow is pointing down you are facing South. If the arrow points to the left you are facing East and if the arrow points right you are facing West. The easiest way to do this if it confuses you is on a piece of paper draw a directional compass cross. Make the top one have an arrow and mark it north and the remaining ends of the cross accordingly. Once in the game use your piece of paper and rotate it so your arrow points in the same direction as the compass arrow in the game. The direction you are facing is always at the top. Here is a diagram from the developer Knut Muller to help those who are having trouble. If this doesn't help let me know as there is another part of this puzzle that will confuse you even more This is a great puzzle but it is hard. If you understand how the compass works I will try to explain the added confusion to this puzzle.
Last edited by GreyFuss on Fri Apr 20, 2012 12:01 am; edited 2 times in total | |
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Gelert Admin Adventurer Extraordinaire
Posts : 2180 Reputation : 3 Join date : 2009-09-06 Age : 173 Location : Watching the ladiies bouncing on a trampoline :)
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Thu Apr 19, 2012 11:57 pm | |
| I knew GreyFuss would call by as soon as I posted that. Well done GreyFuss. | |
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Lady Kestrel Daredevil Pioneer
Posts : 672 Reputation : 1 Join date : 2009-12-13 Age : 76 Location : NJ
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Fri Apr 20, 2012 6:00 am | |
| With this puzzle, it's easy to get the designs on the round displays mixed up. I thought I had everything right, but one design was off by one line, and I didn't see it for the longest time. I wrote down the solution based on the room set up, so if you need it, let me know. | |
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hatshepsut Adventurer Extraordinaire
Posts : 3922 Reputation : 3 Join date : 2009-12-13
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Fri Apr 20, 2012 9:06 pm | |
| Margaret M Wanderer's Apprentice
Posts: 4 Join date: 2012-04-18 Location: London, UK
Subject: Lady K's solution to my problem Today at 2:54 pm
-------------------------------------------------------------------------------- Hi Lady K - thank you. It's taken me a while to work out how to follow the postings. I'd love to have the solution - you can see from my posting how confused I am! How will you let me know - by another posting? Cheers. Maggie. And thank you too Hapsheput. Oh dear, I've spelt it wrong, unforgivable. So sorry Hatshepsut.
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GreyFuss Adventurer Extraordinaire
Posts : 1948 Reputation : 0 Join date : 2009-12-13 Location : Iron Age
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Fri Apr 20, 2012 9:48 pm | |
| Knut didn't take into account the many people that really don't know how to read a real compass. Don't confuse being able to read a North, South, East, West arrow with reading a real compass. When using a real compass the arrow will always point to magnetic North no matter which direction you are facing and not always will it point on the top. If for instance you are watching the sun rise in the East and are holding a compass in your hand, the magnetic arrow (white) will point to your left (figure B) indicating North is that way. Using only part of Knuts diagram you can see this. You do not need to see the letters (N_S_E_W) on the on the face of the compass if you know that the white arrow always point to the North. So, right (top) of the white arrow would be East | |
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Lady Kestrel Daredevil Pioneer
Posts : 672 Reputation : 1 Join date : 2009-12-13 Age : 76 Location : NJ
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Sat Apr 21, 2012 1:51 am | |
| Let me grab my copious notes and find the solution that worked for me. I shall return.
Here be spoilers:
The entrance to the room is on the south wall, and the exit that you're trying to open is on the north wall. Turn right (east). There are two cabinets in this corner. The one on the south wall should be set to 33. The one on the east wall should be set to 75.
Head toward the north wall. There are two round screens in this corner. The image on the east wall should have 2 vertical and 3 horizontal lines. The image on the north wall should have 1 vertical and 1 horizontal line.
Move to the west wall. The cabinet on the north wall should be set to 19, and the one on the west wall should be 62.
Go to the south wall and the final two screens. The screen image on the west wall should have 3 vertical and two horizontal lines. The image on the south wall needs 2 vertical lines and 1 horizontal line.
Set the slider on the east wall box to violet and push the red button. | |
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Margaret M Wanderer's Apprentice
Posts : 6 Reputation : 0 Join date : 2012-04-18 Location : London, UK
| Subject: Thanks for spoiler Sun Apr 22, 2012 8:59 pm | |
| Thanks GreyFuss and Lady Kestrel. I need to go back into the game to check but I'm just about 999.9% sure that I have everything just as you say, Lady K... but that tiny percentage could be the difference between me quitting altogether or delving deeper into Rhem. I'll go and see what I've done: GreyFuss could be right about my mis-reading of the compass. Why do we put ourselves through these mind-tangling things? Hell's Teeth.... See ya. Maggie. | |
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Margaret M Wanderer's Apprentice
Posts : 6 Reputation : 0 Join date : 2012-04-18 Location : London, UK
| Subject: Those darned cabinets Sun Apr 22, 2012 9:18 pm | |
| Yippee Ki-Ay Ki-Oh, or whatever it is they cry in American Westerns - I'm ecstatic Lady Kestrel, you've saved my sanity. I had two number panels wrong, that's all. So that miniscule % did make all the difference GreyFuss, thanks again all. Trouble is, now I can move on........I might be back again with more requests. See ya. Maggie. | |
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GreyFuss Adventurer Extraordinaire
Posts : 1948 Reputation : 0 Join date : 2009-12-13 Location : Iron Age
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Sun Apr 22, 2012 9:26 pm | |
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Lady Kestrel Daredevil Pioneer
Posts : 672 Reputation : 1 Join date : 2009-12-13 Age : 76 Location : NJ
| Subject: Re: Rhem 4 - The pads and cabinets with central pillar room Mon Apr 23, 2012 12:15 am | |
| I'm so glad you made it through that part, Margaret! It's so often those little things that mess us up. Good luck with the rest! | |
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